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NPC Generator

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Advanced [show]


Harvest Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black armored body suit, with a simple green line shooting up and back down. His black fur is kept up in a ponytail inside a small hat. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Harvest Running, Male Tabaxi Barbarian 8
Medium (5'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 95 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)9 (-1) 17 (+3)13 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6

Possessions: 90000 cp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, green cloak. His hair is blonde and curly. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Family, Adventurer. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Gerald Kent, Male Human Bard 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 2300 gp. Gold dragon comb with red garnet eye (1300 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Dustin Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large white jacket. He has a very tight haircut. His violet eyes peer out from beneath his top white hat.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Half-Elves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Dustin Hill, Male Half-Elf Rogue 15
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 107 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)10 (+0) 13 (+1)12 (+1)
Skills Medicine +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Coral (100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Iolite (50 gp). Azurite (14 gp). Rhodochrosite (14 gp). Chalcedony (50 gp). Moss agate (14 gp). Emerald (600 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in blue turtlenecks beneath a tan coat with black slacks. He wears his white hair up. His eyes are a pleasant red.

Personality: Overbrimming with self-confidence, Sammal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sammal was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Rich, Job, Military. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Sammal Cryptic, Male Tiefling Warrior 8
Medium (6'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 11 (+0)16 (+3)
Skills Deception +6, Nature +7
Senses Passive Perception 10
Languages Common, Goblin, Terran, Druidic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1100 gp. Star ruby (1400 gp). Malachite (15 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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