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Advanced [show]


Silvo Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Silvo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Silvo's mother didn't care for him much, and the feeling was mutual. After months of barely getting by, Silvo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, In love. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Silvo Quickstep, Male Halfling Rogue 13
Small (3'3") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 93 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)9 (-1) 13 (+1)13 (+1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 500 pp. Rock crystal (50 gp). Freshwater pearl (10 gp). Azurite (10 gp). Golden pearl (140 gp). Onyx (50 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. He wears his golden hair down. He has hazel eyes and a grey hat with a white feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Fallond studied abroad. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Job. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fallond Ungart, Male Dwarf Adept 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Andram Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His purple hair, when down, is lengthy. His red eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Laborer, Andram learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice, Entrepeneur. Bonds: Family, Job, Criminal record. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Andram Grief, Male Tiefling Fighter 11
Medium (6'7") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 9 (-1)21 (+5)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 50 pp. Violet garnet (1000 gp). Aquamarine (1000 gp). Citrine (20 gp). Rich purple corundum (900 gp). Aquamarine (1000 gp). Blue star sapphire (900 gp). Lapis lazuli (5 gp).


Social Check DCs


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered lance and tarnished club as well. He has brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 7 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dalgal's homeland. Dalgal decided to take the middle way and become a bodyguard. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Criminal record, Immigrant, Guardian. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Dalgal Helcral, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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