Quarethon Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a green coat with black slacks. He has wavy rusty crest. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and he has money and likes to spend it
Ideals: Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp.
Ahrim Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt and is in decent physical shape. He has done his best to style his purple hair to look like a famous performer. His eyes, though not visible through his cowl, are silver.
Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Ahrim's homeland. Ahrim decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Opinionated. Bonds: Rich, Family, Immigrant. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp. 1 Banded mail.
Rangrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Dwarven compassion; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Selfish, Racist, PTSD. Bonds: Military. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Morg Ryland, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears red trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length golden hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Morg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Wants to raise his children well.
Flaws: Shy, Hedonist. Bonds: Attractive, Military, Family. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 30000 cp. Jeweled anklet (2000 gp).
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