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NPC Generator

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Advanced [show]


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears dark leathers with embroidery. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Painter in town.

History: Born to a pair of adventurers, Taklinn grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Further expansion of business.

Ideals: Professionalism. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Taklinn Ironfist, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 131 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +7, Investigation +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Halfling, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Bloodstone (70 gp). Bloodstone (70 gp). Emerald (800 gp). Violet garnet (800 gp). Rhodochrosite (11 gp). Moonstone (70 gp). Aquamarine (800 gp). Blue quartz (11 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Bertram will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram hails from a village terrorized by orcs. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Fighting, Extrovert, Joker. Flaws: Disease. Bonds: Enemies. Occupation: Performer

Voice: Raspy

Attributes [hide]

Bertram Denholm, Male Human Commoner 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Jade In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan deerstalker hat and tan clothes. He has a slight overbite and is overall scrawny. He has done his best to style his brown fur to look like a famous performer. He has a dull look in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Jade lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Jade took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Philantrophist, Gifted. Bonds: Family, Enemies. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Jade In Shadow, Male Tabaxi Cleric 3
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Windy Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His lavender fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant yellow.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Ugly, Addict, Mundane. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Windy Of Claws, Male Tabaxi Fighter 15
Medium (5'6") Tabaxi, Neutral Evil (CR 15)
Armor Class 14
Hit Points 131 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)18 (+4) 17 (+3)19 (+4)
Skills Intimidation +9, Persuasion +9
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Gnome, Draconic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4

Possessions: 800 pp. Large well-done wool tapestry (400 gp). A roughly beaten golden orb (30 gp). 1 Medium magic item.


Social Check DCs

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