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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hubert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Blacksmith. He has shaved his head bald. His eyes are amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.

Motivation: To be a Sellsword again.

Flaws: Antagonistic, Disease. Bonds: Job, Criminal record, Rich. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Hubert Cumberbatch, Male Human Monk 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bucklal Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his red hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Fortune-teller, Bucklal learned a great deal about his mother's area of expertise. After coming to the age of reason, Bucklal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He wants nothing more than to rejoin the army; and to be a server again

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Bucklal Bigheart, Male Halfling Aristocrat 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Pink pearl (50 gp). 1 Chain shirt.


Social Check DCs


Fallond Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barrister does. His golden hair is greasy and uncared for. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with music.

History: Fallond was born the youngest of three triplets. He worked as a nervous Barrister and found it very stressful. He has never given up on his music dream.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Fallond Bigtoe, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp. Jet (90 gp). Moonstone (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Medrash Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His top hat is riddled with cuts and holes. He has gold eyes and a tan hat with a red feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Disease. Bonds: Rich, Nature, Family. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Medrash Daardendrian, Male Dragonborn Ranger 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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