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NPC Generator

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Advanced [show]


Heskan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His red crest is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Heskan studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Heskan and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane, Terse, Antagonistic. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Heskan Skaarzborroosh, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Malachite (16 gp).


Social Check DCs


Oblar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to cover his moderate length silver hair. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Navigator.

Motivation: Sabotage a competitor.

Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Job. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Oblar Bigheart, Male Halfling Aristocrat 16
Small (3'4") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 138 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Arcana +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 6000 gp. Blue sapphire (1400 gp). Tourmaline (140 gp). Blue star sapphire (1400 gp). Amber (140 gp). Moss agate (13 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Rich purple corundum (1400 gp). Azurite (13 gp). Eye agate (13 gp). Hematite (13 gp). Aquamarine (400 gp). Emerald (1400 gp). Moss agate (13 gp). Rock crystal (80 gp). Rock crystal (80 gp). Tiger eye turquoise (13 gp). Hematite (13 gp). Blue quartz (13 gp).


Social Check DCs


Odo Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He struck the Junk Dealer job and began his own company from there.

Motivation: To be a Farmer again; and wants to open a new tavern

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Odo Beitz, Male Half-Elf Expert 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Deception +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His yellow fur has been sun bleached extensively. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Sun Of Ale, Male Tabaxi Commoner 4
Medium (5'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs

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