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NPC Generator

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Advanced [show]


Mord Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He is physically well-built. His tied-back hair is black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Mord was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Junk Dealer job and began his own company from there.

Motivation: Expand his business.

Bonds: Attractive, Job, Adventurer, Family, Nature. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Mord Altham, Male Half-Orc Wizard 2
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills History +3, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp. Sardonyx (80 gp). Rose (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is cut close to his head. His eyes are likewise brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Tod was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and sabotage a competitor

Flaws: Shy. Bonds: Military, Mentor, Job, Enemies. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Tod Wildheart, Male Halfling Aristocrat 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 18 (+4)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His moppish golden hair is in a traditional bowl cut. His eyes are violet and catlike.

Personality: Dalgal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small forest village. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Extrovert, Fighting, Gifted. Bonds: Attractive, Nature. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Dalgal Loderr, Male Dwarf Paladin 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 17 (+3)8 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Thakrak Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His red hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful brothel owner made him what he is. He moved out west to avoid the crime he committed. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Athletic, Justice. Bonds: Attractive, Job, Mentor, Criminal record. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Thakrak Yeardley, Male Half-Orc Warlock 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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