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NPC Generator

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Advanced [show]


Hobart Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His black hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hobart grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hobart. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hobart Kettlewhistle, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5

Possessions: 7000 sp. Sardonyx (20 gp). Deep blue spinel (1000 gp).


Social Check DCs


Namfoodle Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a blue and white handkerchief worn on his right side. His auburn hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Family, Rich. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Namfoodle Wildwander, Male Gnome Paladin 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Hupe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Bricklayer, who enjoyed hunting, Hupe was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Hupe Wildheart, Male Halfling Warrior 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 37 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)17 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. He wears his auburn hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: Bertram was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Hornsby, Male Human Cleric 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2900 gp. Rock crystal (80 gp).


Social Check DCs

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