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NPC Generator

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Advanced [show]


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a black suit, violet shirt, and brown tie, and is pretty ugly. His white hair is cut short. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Frouse hails from a village terrorized by drow. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Rich, Enemies. Occupation: Baker

Voice: American accent

Attributes [hide]

Frouse Wildwander, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Arcana +5, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. His white fur is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Nimble In the Morning, Male Tabaxi Expert 1
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Hogar Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Armorer uniform. He carries with him a set of warhammers on his belt, each one with a jet on the hilt. He wears his red hair up in a very large beehive style do. He has violet eyes and a black hat with a green feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small island village. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has achieved small success as a Armorer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Hogar Hadley, Male Half-Orc Commoner 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 8000 sp. Aquamarine (1300 gp). Aquamarine (1300 gp). Hematite (11 gp).


Social Check DCs


Bagga Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars, he is not a threatening figure. His head has been shaved. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.

History: Born to a Mercenary, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Bagga Bentley, Male Half-Orc Wizard 11
Medium (5'3") Half-Orc, Lawful Evil (CR 11)
Armor Class 13
Hit Points 55 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 15 (+2)11 (+0)
Skills Religion +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2600 gp. Old masterpiece painting (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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