Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest is scarlet and curly. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: He was born to loving parents in a slum to the north. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1500 gp. Golden yellow topaz (1600 gp). 1 Minor magic item.
Roondar Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His white hair is kept up in a ponytail inside a top hat. His skin is flawless and his green eyes scan people very quickly.
Personality: Roondar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Artistic. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 15
Hit Points 57 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 900 gp. Cloth of gold vestments (140 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Carved bone or ivory statuette (100 gp). Brass mug with jade inlays (100 gp).
Lamlis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has moderate length red hair. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Criminal record, Debt. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 109 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 gp. A roughly beaten golden orb (100 gp). Carved bone or ivory statuette (10 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (600 gp). 1 Medium magic item.
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has wavy blonde hair. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gilthur was born on a far western forest where he grew up under the tutelage of his father, an expert Fletcher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fletcher and was forced into it by his family
Flaws: Shy, Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Darkwood Buckler.
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