Dworic Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. He has styled his silver hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp. Aquamarine (1400 gp). Moss agate (12 gp). Rose (80 gp).
Umpen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. With bright chestnut hair and a scraggly beard. His eyes are likewise green.
Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor.
Flaws: Disease. Bonds: Attractive, Poor, Religious, Job. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Shadow In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He keeps his long lavender fur kept up in a rat tail. His thin eyebrows rest above his beady copper eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.
History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 47 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 10000 gp. Violet garnet (800 gp). Red garnet (150 gp). Blue quartz (6 gp). Star rose quartz (30 gp).
Thamuz Passion, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky red painted plate armor. His purple hair, when down, is lengthy. His red eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Mason profession.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Terse, Antagonistic. Bonds: Job, Poor. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Celestial, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

