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NPC Generator

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Advanced [show]


Duergath Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white costume with the symbols of the sun god on his torso. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Duergath Strakeln, Male Dwarf Commoner 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His golden hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge

Flaws: Mundane, Depressed. Bonds: Attractive, Enemies, Poor. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Qualen Folkor, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp. Tourmaline (70 gp). Moonstone (30 gp). Golden yellow topaz (700 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Beloril Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Cartwright, his mother struggled to pay the bills. Beloril was born on a far southern desert where he grew up under the tutelage of his mother, an expert Barber. He left for the south, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Insane, Secretive. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Beloril Bofdann, Male Dwarf Monk 7
Medium (4'2") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Blue quartz (11 gp). Azurite (11 gp). Azurite (11 gp). Deep green spinel (60 gp).


Social Check DCs


Kyle Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a silver handlebar mustache and slicked back silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Laborer. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Kyle Davenport, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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