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NPC Generator

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Advanced [show]


Crampernap Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Crampernap Rofferton, Male Gnome Commoner 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Holy water. 3 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Percival Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: Percival was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Percival Anderton, Male Human Monk 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a brown scarf. His red hair is greasy and uncared for. He has violet eyes and a tan hat with a brown feather.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Barendd hails from a village terrorized by brigands. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Barendd Burrowfound, Male Dwarf Rogue 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Smoky quartz (20 gp). Star rose quartz (20 gp). Obsidian (5 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Robert Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his crossbow ready. His tied-back hair is golden. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Robert was born the youngest of three triplets. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Fighting, Impeccable. Flaws: Cynical, Antagonistic. Bonds: Family, Job. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Robert Rodney, Male Human Wizard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Breastplate.


Social Check DCs

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