Vondal Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with Stetson hat. He keeps his red hair in a pixie cut. His amber eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 4 years old his parents immigrated from the west. Through the years after Vondal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Vondal's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Erky Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His feathered hat is riddled with cuts and holes. He has a dull look in his blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Butcher, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 12
Hit Points 86 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 6000 sp. Gold music box (3000 gp). Solid gold idol (900 gp). A roughly beaten golden orb (110 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail, and a wedding ring on his right hand. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Mayor for hire.
Motivation: To end his boredom; and expand his business
Ideals: Professionalism. Flaws: Insomniac, Mundane. Bonds: In love, Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp. Blue quartz (12 gp). Obsidian (12 gp). White pearl (110 gp).
Trym Reid, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is heavily combed to the left. His blue eyes dart from person to person.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Born in the north to a Seamstress, Trym learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Flaws: Depressed, Shy, Addict. Bonds: Job, Family. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!


