Lone Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His gray fur is matted, messy, and big. His eyes, though not visible through his cowl, are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lone's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 104 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Sapphire pendant on gold chain (1100 gp). Large well-done wool tapestry (400 gp). Solid gold idol (900 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A necklace of small pink pearls (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Sapphire pendant on gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Godfrey Hallewell, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man typically wears brown cloth garments or leather armor. His chestnut hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with dancing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted. Flaws: Sensitive. Bonds: Adventurer, Family. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Gnome, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 390 pp. Deep blue spinel (800 gp). Obsidian (15 gp). Moss agate (15 gp).
Sindri Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" eastern man, he wears a violet tunic with red highlights, and long black pants that bunch up around his shoes. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 20 (+5) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 50 gp. 2 Acid flasks.
Ulblyn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely red suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Healer business at a young age. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Extrovert. Flaws: Antagonistic, Secretive, Depressed. Bonds: Job. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp. Blue quartz (16 gp). Blue sapphire (400 gp).
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