Wrenn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright brown suits and hats. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Nature, Family, Job. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp. 4 Tanglefoot bags.
Rolen Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His arcane abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Breastplate. 1 Banded mail. 1 Full Plate. 1 Full Plate.
Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His blonde hair is cut short. He has green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy, Insane. Bonds: Adventurer, Rich, Family. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1800 sp. Star rose quartz (20 gp). Malachite (12 gp). Silver pearl (80 gp).
Thokk Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He tends to wear a large tan jacket. He wears his red hair down. He has green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Thokk hails from a village terrorized by giants. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Rich. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp. Black star sapphire (800 gp). 1 Masterwork Common Melee.
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