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NPC Generator

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Advanced [show]


Frouse Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy red hair. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: German accent

Attributes [hide]

Frouse Loofollue, Male Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills Nature +5, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Rose (40 gp). 1 Minor magic item.


Social Check DCs


Silvo Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Layabout, Silvo learned a great deal about his father's area of expertise. After coming to the age of reason, Silvo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Job, Religious. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Silvo Underfoot, Male Halfling Commoner 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Painter and was forced into it by his family.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Balimaar Deighton, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)8 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp.


Social Check DCs


Beast Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His fur is lavender and curly. His copper eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Nature, Debt. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Beast Buttons, Male Tabaxi Aristocrat 3
Medium (6'9") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs

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