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NPC Generator

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Advanced [show]


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he tends to wear a large white jacket. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Ernest studied abroad. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Justice, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Priest

Voice: Mousy voice

Attributes [hide]

Ernest Tinley, Male Human Monk 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp. Amber (140 gp).


Social Check DCs


Ur-Lasu Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes, and a wedding ring on his right hand. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: This man loves painting and to teach people painting more than just about anything. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and to reunite with his absent mother

Ideals: Artistic, Entrepeneur, Persistence. Bonds: In love, Rich, Family. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Ur-Lasu Copeland, Male Half-Orc Barbarian 9
Medium (5'11") Half-Orc, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 104 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 10000 sp. Silver pearl (150 gp). Hematite (6 gp). Lapis lazuli (6 gp). Rock crystal (20 gp). Chalcedony (20 gp). Smoky quartz (20 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His hair is cut close to his head. His black eyes peer out from beneath his feathered black hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Cartwright, who enjoyed hunting, Melech was taken on many hunting expeditions. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Melech Subtlety, Male Tiefling Druid 4
Medium (5'3") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)19 (+4) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran, Halfling, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Blue quartz (7 gp). Lapis lazuli (7 gp). Rich purple corundum (600 gp). 1 Minor magic item.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair down. His blue eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast island. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist. Flaws: Secretive. Bonds: Nature, In love, Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Gerald Beitz, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 800 gp. Golden yellow topaz (1600 gp). Azurite (5 gp). Brown-green garnet (40 gp). Obsidian (5 gp).


Social Check DCs

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