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NPC Generator

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Lvl.
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Seed

Advanced [show]


Melech Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered black stockings. He is physically well-built. His hair is brown, silky, and of moderate length. His white eyes peer out from beneath his feathered green hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Religious, Rich. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Melech Faith, Male Tiefling Monk 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. He keeps his black hair in a pixie cut. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Guy Beitz, Male Human Druid 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1800 gp. Solid gold idol (1200 gp). Jeweled anklet (3000 gp).


Social Check DCs


Bruz Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He dresses in tan turtlenecks beneath a black coat with white slacks. He has a hunchback. His white hair has been sun bleached extensively. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Bruz was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a bather and was forced into it by his family

Flaws: Ugly, Mundane, Impulsive. Bonds: Family, Nature. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Bruz Copeland, Male Half-Orc Commoner 4
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ivellios Amakiir, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His white hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fisher mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Ivellios Amakiir, Male Elf Adept 2
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills History +6, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp. Zircon (80 gp). Eye agate (11 gp). Amber (110 gp).


Social Check DCs

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