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NPC Generator

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Advanced [show]


Fivin Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He wants revenge against dire rats.

Flaws: Insomniac, Mundane, Shy. Bonds: Poor, Religious, Enemies. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Fivin Wallace, Male Half-Elf Commoner 2
Medium (4'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Sailor uniform. His black hair and beard is wavy and long. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Slave Trader, but he got bored and became a Sailor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Oskar Daraln, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 81 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)13 (+1) 13 (+1)16 (+3)
Skills Athletics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He wears a broad hat to cover his moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Rael Amakiir, Male Half-Elf Paladin 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His fur is cinnamon and very short. His eyes, though not visible through his cowl, are yellow.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Fisher, who enjoyed hunting, Spear was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spear took refuge in the ruined castle and found the beat up whip and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Flaws: Shy, Impulsive. Bonds: Poor, Nature, Adventurer, Debt. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Spear Shoe, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)13 (+1) 13 (+1)19 (+4)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. 1 Good lock.


Social Check DCs

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