Lamlis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. His chestnut hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.
Personality: Lamlis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better world.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic, Joker. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Borgu Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'9" and typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He has a long chestnut beard with little hanging trinkets. His eyes are likewise green. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made him what he is. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Bonds: Attractive, Criminal record, Mentor, Family. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 72 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Zephan Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized jet on his left hand. His purple hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. His job bores him to no end. He has decided to make it more interesting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant, Goblin, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Flask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He wears his beige fur up. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Lamia in disguise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Attractive, Adventurer. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
