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NPC Generator

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Advanced [show]


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He keeps his long chestnut hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Morkral Trueblood, Male Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp. Sardonyx (20 gp). Sardonyx (20 gp).


Social Check DCs


Dabbledob Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To be a Actor again; and revenge

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Dabbledob Timbers, Male Gnome Fighter 5
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Mentor, Adventurer. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Abad Kindness, Male Tiefling Warlock 3
Medium (6'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Malmûg Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered monstrous two handed axe and tarnished morningstar as well. He has a small bristly mustache and wavy black hair. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Malmûg will drive conversation. He has a small toy that he constantly fidgets with.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted divine powers by his dying brother.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Fighting, Extrovert, Gifted. Flaws: Addict, PTSD. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Malmûg Fulton, Male Half-Orc Warlock 13
Medium (5'9") Half-Orc, Lawful Good (CR 13)
Armor Class 11
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 18 (+4)9 (-1)
Skills Athletics +7, Deception +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Aquamarine (300 gp). White pearl (160 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Amber (160 gp). Pink pearl (160 gp). Star ruby (1600 gp). Red-brown spinel (160 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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