Zaffrab Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a crossbow on his belt. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Military, Nature. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Broce Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large red mantle and cape that has been intricately interwoven into his black robe. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and many illithids want him driven away
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 14000 sp. Deep blue spinel (500 gp). Chrysoberyl (100 gp). 1 Superior lock. 1 Average lock. 1 Backpack. 1 Hourglass.
Nimble Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His beige fur is thinning but still full. This yellow eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Rich. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 52 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Aquan, Goblin, Celestial
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 300 gp. Rich purple corundum (1500 gp). Tiger eye turquoise (5 gp). Black star sapphire (1500 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Altho Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: Altho lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Professionalism. Flaws: Disease, Shy. Bonds: Attractive, Family. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 220 gp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
