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NPC Generator

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Lvl.
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Advanced [show]


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. With a patchy silver beard and wild silver hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Zaffrab took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Zaffrab and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic, Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Warrior 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 50 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)10 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Krimp Radcliffe, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a blue suit, grey shirt, and violet tie. His clothes are grease stained in places. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Krimp Radcliffe, Male Half-Orc Warlock 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a very tight haircut. This green eyed northerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Anselm was born the youngest of three triplets. A gifted student he started as a Bellfounder, but he got bored and became a Server. He became a Server soon after.

Motivation: A deep hatred of illithids.

Ideals: Joker. Bonds: Enemies, Family, Job. Occupation: Server

Voice: Russian accent

Attributes [hide]

Anselm Heiser, Male Human Ranger 10
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 17 (+3)17 (+3)
Skills Insight +7, Medicine +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 20000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (2100 gp).


Social Check DCs


Guy Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his golden hair. He has several tiny aquamarine earrings on each ear.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Half-Elves. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Immigrant. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Woods, Male Half-Elf Commoner 8
Medium (5'6") Half-Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnoll, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2

Possessions: 700 gp. Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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