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NPC Generator

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Advanced [show]


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His fur is cinnamon and very short. His eyes are amber and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: Born to a Architect, his mother struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Seven In the Wind, Male Tabaxi Fighter 15
Medium (5'7") Tabaxi, True Neutral (CR 15)
Armor Class 11
Hit Points 98 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Acrobatics +6, Arcana +9
Senses Passive Perception 13
Languages Common, Auran, Aquan, Abyssal, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +9

Possessions: 2000 gp. Onyx (60 gp). Blue sapphire (1500 gp). Malachite (6 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Pink pearl (150 gp). 1 Medium magic item.


Social Check DCs


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his silver hair. His eyes are gray and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: Born in the east to a Miller, Fargrim learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Steelfist, Male Dwarf Bard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 20 (+5)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1600 sp.


Social Check DCs


Skirt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His eyes are likewise amber. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Courier

Voice: Stutters

Attributes [hide]

Skirt Mirror, Male Tabaxi Commoner 12
Medium (5'0") Tabaxi, Lawful Neutral (CR 12)
Armor Class 15
Hit Points 67 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Performance +6, Survival +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5

Possessions: 200 pp. Fire opal (400 gp). Carnelian (50 gp). Jade (110 gp).


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Greedy, Insane. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Henry Tinley, Male Human Ranger 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Druidic, Draconic, Gnoll, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2800 gp. Freshwater pearl (11 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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