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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Râsh Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. With bright red hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Râsh studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Disease, Shy, Fearful. Bonds: Immigrant. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Râsh Tindall, Male Half-Orc Monk 15
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Deception +6, Nature +8
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic, Auran
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4

Possessions: 900 pp. 1 Medium magic item.


Social Check DCs


Alston Nackle, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His white hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: When he was but 7 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alston was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Alston Nackle, Male Gnome Warrior 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Chay Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Chay was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Chay Honeypot, Male Halfling Aristocrat 7
Small (3'1") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 10 (+0)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nithther Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a white collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His black crest is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and regain custody of his daughter

Ideals: Philantrophist. Bonds: Rich, Nature, Immigrant, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Nithther Daardendrian, Male Dragonborn Sorcerer 7
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +6, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1200 gp. Aquamarine (1200 gp). Peridot (40 gp). Moss agate (6 gp).


Social Check DCs

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