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NPC Generator

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Advanced [show]


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears pastel trousers with green and brown striped suspenders. He wears various colorful collared shirts. With bright golden hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)18 (+4) 10 (+0)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Terran, Druidic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 180 gp.


Social Check DCs


Spring Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Fortune-teller, Spring learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To be a Herbalist again; and he is a bit of a kleptomaniac

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Spring Wind, Male Tabaxi Warrior 14
Medium (5'2") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 146 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)14 (+2) 14 (+2)13 (+1)
Skills Stealth +6, Survival +7
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 1000 gp. Sapphire pendant on gold chain (1800 gp). Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1800 gp). Solid gold idol (900 gp). Large well-done wool tapestry (100 gp). Gold music box (3000 gp).


Social Check DCs


Kipper Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Sensitive, Disease, Insomniac. Bonds: Religious. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Kipper Wildwander, Male Gnome Bard 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 85 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 10 (+0)14 (+2)
Skills Acrobatics +7, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Terran, Draconic, Goblin
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174333310

Possessions: 1000 gp. Chrysoprase (30 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long golden beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Dalgal was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. Banded agate (10 gp). Banded agate (10 gp). Red spinel (110 gp).


Social Check DCs

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