Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Flaws: Shy, Ugly, Greedy. Bonds: Religious, Job. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Bertram Sunmeadow, Male Halfling Warrior 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Rock crystal (40 gp). Jade (110 gp).


Social Check DCs


Carrie Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Carrie Xistsrith, Male Elf Wizard 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 4000 cp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop fur cut. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In the meantime he has taken over work as a Weaver and occasionally as a mercenary.

Motivation: To reunite with his old friends; and sabotage a competitor

Flaws: Shy. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Wizard 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. White pearl (140 gp). Alexandrite (900 gp). 2 Alchemist’s fire.


Social Check DCs


Habor Panic, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His eyes are black and beady.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Habor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Enemies, Job. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Habor Panic, Male Tiefling Rogue 7
Medium (5'6") Tiefling, Lawful Good (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: Violet garnet (300 gp). Brown-green garnet (40 gp). Deep green spinel (40 gp).


Social Check DCs

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