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NPC Generator

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Advanced [show]


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black tunic with tan highlights, and long yellow pants that bunch up around his shoes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a crush on the local architect

Ideals: Disciplined. Bonds: Enemies, Rich, Slave, Has a crush. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Ombul Honeypot, Male Halfling Cleric 8
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 9 (-1)10 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Elven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Hematite (13 gp). Deep blue spinel (500 gp). Banded agate (13 gp).


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, Secretive. Bonds: Poor, Mentor. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Nash, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zepar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He keeps his white hair in a pixie cut. His eyes are red.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Sailor again; and expand his business

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Zepar Grief, Male Tiefling Adept 3
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Small steel mirror.


Social Check DCs


Mindartis Lathalas, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears bulky black painted plate armor, he is not a threatening figure. He wears a broad hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Barber, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Mindartis Lathalas, Male Elf Adept 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Golden pearl (140 gp).


Social Check DCs

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