Pikar Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Pikar lived on a farm with his mother, near the main road leading to a nearby town. In his 13th year, his parents were killed by a drow raid, leaving Pikar alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 61 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Coral (60 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in pastel turtlenecks beneath a tan coat with black slacks. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south his family was never financially stable. A gifted student he started as a Performer, but he got bored and became a Bellfounder. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To end his boredom; and many dire rats want him driven away
Flaws: Mundane. Bonds: Job, Slave, Poor, Enemies. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 51 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 200 pp. Violet garnet (1200 gp). Onyx (60 gp). Aquamarine (1200 gp). Brown-green garnet (140 gp). Black pearl (1200 gp). Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). Black star sapphire (800 gp). Hematite (9 gp). Aquamarine (1200 gp).
Zephan Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a tan and black handkerchief worn on his left side, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Spy, who enjoyed hunting, Zephan was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Artistic. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Rendar Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear white clothing when he does not wear armor, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and to protect his home
Ideals: Joker. Flaws: Secretive. Bonds: Criminal record, Rich, Guardian. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

