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NPC Generator

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Advanced [show]


Medrash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He sports a flattop crest cut. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and he feels threatened by others

Flaws: Impulsive, Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Medrash Mystan, Male Dragonborn Wizard 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Bertram Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean white cloak covering his clean studded leather. He keeps his brown hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Bertram was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Insane, Hedonist, PTSD. Bonds: Attractive. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Bertram Reedfellow, Male Halfling Adept 11
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur, while still mostly yellow, has prominent grey streaks. His hazel eyes dart from person to person.

Personality: He has always had a great fascination with Tabaxi culture. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Adventurer, but he got bored and became a Architect. He inherited the family business which he has now maintained for 12 years.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Racist. Bonds: Rich, Mentor, Job, Family. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Cask Of Ale, Male Tabaxi Aristocrat 7
Medium (5'3") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40000 cp. Silver pearl (140 gp). Deep blue spinel (200 gp). Fire opal (400 gp). Jade (140 gp).


Social Check DCs


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and blue workpants. His shirt is red, and he wears a heavy blue leather apron most of the time. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gomory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Military. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Gomory Hackney, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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