Dynamic Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His gray fur is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Ozyman Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is red. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: Ozyman lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Bricklayer like his mother before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Joker, Logical. Bonds: Family, Job. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: Peridot (30 gp). Chrysoprase (30 gp). Emerald (1200 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item.
Dain Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His red hair is braided into rings. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Shipwright.
Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp.
Harbek Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a yellow suit. He has a small bristly mustache and wavy red hair. His green eyes peer out from beneath his top yellow hat.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Opinionated, Logical, Entrepeneur. Bonds: Job, Rich. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: Moonstone (30 gp). Black star sapphire (400 gp). Emerald (400 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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