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Gilthur Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Gilthur would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. In his 15th year, his parents were killed by a illithids raid, leaving Gilthur alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly. Bonds: Military, Nature, Enemies. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Gilthur Silverstone, Male Dwarf Bard 11
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 78 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)11 (+0) 17 (+3)9 (-1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 500 gp. Malachite (9 gp). Citrine (30 gp). Hematite (9 gp). Alexandrite (1200 gp). Moss agate (9 gp). Moonstone (30 gp). Tourmaline (150 gp). Citrine (30 gp). Black star sapphire (1000 gp).


Social Check DCs


Râsh Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy red pantaloons and a grey scarf. His brown hair is knotted and matted. His eyes are brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane, Selfish. Bonds: Nature, Rich. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Râsh Hampton, Male Half-Orc Wizard 6
Medium (6'5") Half-Orc, Neutral Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Draconic, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 700 gp. Hematite (15 gp). Fiery yellow corundum (600 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is heavily combed to the right. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Târz took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Emotional, Impulsive. Bonds: Poor, Military, Nature. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Târz Morley, Male Half-Orc Wizard 12
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Golden circlet with four aquamarines (5000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Sapply grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Sapply Glittergem, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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