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NPC Generator

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Advanced [show]


Darrow Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. He keeps his white hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Has a crush, Slave. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Darrow Fatrabbit, Male Halfling Aristocrat 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears baggy green pantaloons and a grey scarf. His left hand appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Reirak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Bonds: Religious, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Reirak Trueblood, Male Dwarf Adept 9
Medium (4'4") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 78 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 21 (+5)16 (+3) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal, Ignan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Tourmaline (70 gp). Star rose quartz (40 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a grey suit, black shirt, and blue tie, and a wedding ring on his left hand. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Gifted. Bonds: In love, Attractive. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Aerdeth Koehlanna, Male Elf Paladin 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Habor Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He is bristling with hidden weapons, mostly nunchakus and greatswords. He keeps his white hair in a flapper bob. His skin is flawless and his black eyes scan people very quickly.

Personality: This man loves dancing and to teach people dancing more than just about anything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his brother's freedom.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Bonds: Criminal record, Attractive, Family, Poor. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Habor Quest, Male Tiefling Commoner 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs

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