Quarethon Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. His black crest is heavily combed to the right. His gold eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south to a Bricklayer, Quarethon learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Joker. Bonds: Has a crush, Adventurer, Job, Attractive, Debt. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 13)
Armor Class 11
Hit Points 101 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 pp. Jet (40 gp). White pearl (40 gp). Black pearl (500 gp). Blue quartz (13 gp). Blue sapphire (1400 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). White opal (1400 gp). Moss agate (13 gp). Azurite (13 gp). Onyx (60 gp).
Korfel Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is cut short. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 9000 cp.
Erias Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly chestnut, has prominent grey streaks. His fierce violet eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Erias's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 47 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears tattered old clothes. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
