Ortegar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Brewer profession.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and he desires power and/or immortality
Ideals: Gifted. Bonds: Rich, Immigrant, Job, Adventurer, Guardian. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Artisan’s tools.
Mamnen Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his blue hair. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the east. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Pacifist, Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp.
Gildmak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a brown shirt with thin white vertical stripes and green pants. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Mundane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 80 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Star rose quartz (50 gp). White opal (1100 gp). Silver pearl (150 gp). Rock crystal (50 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (16 gp). Red-brown spinel (150 gp). Carnelian (50 gp).
Drogo Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His tied-back hair is white. He is baby faced.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: Drogo was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To pay off his debts; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Debt. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 10000 sp. Moonstone (40 gp). Tiger eye turquoise (10 gp). White pearl (110 gp). Rock crystal (40 gp). Lapis lazuli (10 gp). Peridot (40 gp). Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
