Lamlis Aloro, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is kept up in a ponytail inside a top hat. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Lamlis was raised in a hard working conservative environment. A freak accident while working with his Architect mother left him crippled. He became a Miner soon after.
Motivation: Further expansion of business; and he has money and likes to spend it
Flaws: Mundane, Disease. Bonds: Attractive, Job, Rich. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Sun Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He keeps his long red fur kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of southern immigrants he idolized his father. His childhood dream was to be a Courier, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.
Flaws: Shy. Bonds: Slave, Immigrant, Job. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 48 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Giant, Ignan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 10000 gp. Bloodstone (50 gp). White pearl (90 gp). Lapis lazuli (7 gp). Violet garnet (1300 gp). Rose (50 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Citrine (50 gp). Malachite (7 gp). Silver pearl (90 gp). Moss agate (7 gp). Alexandrite (1300 gp). Chalcedony (50 gp). Canary diamond (4000 gp). 1 Medium magic item.
Theobald Whitby, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is physically well-built. He has styled his brown hair well, parting it to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.
Motivation: Many dire rats want him driven away; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Immigrant, Enemies. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Aramil Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He carries a battered crossbow and tarnished falchion as well. He keeps his silver hair in a pixie cut. His eyes are gray and beady.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Military, Immigrant. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Silk rope.
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