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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kody Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a tan suit, red shirt, and tan tie. He has styled his silver hair well, parting it to the left. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Merchant profession.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Kody Willoughby, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his monstrous two handed axe ready. His silver hair is still thick. His brown eyes are passionate and lively.

Personality: Zook hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Artistic. Bonds: Nature, Rich, Criminal record. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Zook Ningel, Male Gnome Fighter 11
Small (3'4") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 3200 gp. Gold dragon comb with red garnet eye (1800 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1800 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Black velvet mask with numerous citrines (130 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He carries a battered sword and tarnished lance as well. His blue hair is still thick. His gold eyes peer out from beneath his Stetson yellow hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting. Flaws: Insomniac, Shy, Antagonistic. Bonds: Family. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Zepar Anger, Male Tiefling Aristocrat 5
Medium (6'5") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is portly but not overly obese. He wears a colorful flower in his white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Alexandre hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Haley, Male Human Expert 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp. Obsidian (13 gp).


Social Check DCs

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