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NPC Generator

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Advanced [show]


Norûk Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Norûk was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Norûk Chatham, Male Half-Orc Barbarian 2
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy tan suit. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Nicholas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Nicholas Marley, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He wears his brown hair down. His blue eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Days after completing his studies, news broke out that his hometown was attacked by orcs. Warryn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Addict. Bonds: Enemies, Rich, Job. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Warryn Fiddlefen, Male Gnome Wizard 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 600 gp. Jet (120 gp). Deep blue spinel (1600 gp).


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. His hair is auburn and very short. His ears are large.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he's attracted to the pc

Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Religious. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Alberich Torevir, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. Golden pearl (140 gp). Red-brown spinel (140 gp). Chalcedony (20 gp).


Social Check DCs

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