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NPC Generator

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Advanced [show]


Quarethon Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple pastel robe with white stripes complete with hood and is in decent physical shape. His crest is copper and very short. His red eyes are passionate and lively.

Personality: Quarethon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Quarethon was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's in love; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Persistence, Entrepeneur. Bonds: Adventurer, Has a crush. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Quarethon Qyxpahrgh, Male Dragonborn Paladin 11
Medium (6'3") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills History +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 3d8+5, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2500 gp. Moss agate (9 gp). Sardonyx (20 gp). Zircon (20 gp). Blue star sapphire (1300 gp). Black star sapphire (1300 gp). Amber (100 gp). Deep blue spinel (700 gp).


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his grey robe and has his warhammer always slung over his shoulder. His silver hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them

History: William was raised in a hard working conservative environment. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and further expansion of business

Flaws: Hedonist, Shy, Fearful. Bonds: Job, Military. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

William Lindsey, Male Human Warlock 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Smoky quartz (70 gp).


Social Check DCs


Srorthen Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gold crest is slicked back into a classic pompadour. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and seeks redemption

Flaws: Shy, Insane, Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Srorthen Phrahdrandon, Male Dragonborn Adept 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Alberich Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green trousers with tan and blue striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Alberich began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Mentor, Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Alberich Lutgehr, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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