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NPC Generator

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Advanced [show]


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey armored body suit, with a simple black line shooting up and back down. His chestnut hair is still thick. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Locksmith father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is content

Flaws: Terse, Mundane, Disease. Bonds: Religious. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Ahrim Wary, Male Tiefling Monk 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Nim Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Attractive, Religious, Job. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Nim Berevan, Male Elf Wizard 11
Medium (5'5") Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)9 (-1) 14 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 27000 sp. Carnelian (30 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Red spinel (50 gp). Chrysoprase (30 gp). Blue quartz (7 gp). Aquamarine (600 gp). Blue quartz (7 gp). White opal (1300 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Faith, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant, Job, Enemies. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Valafar Faith, Male Tiefling Barbarian 9
Medium (6'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 7000 sp.


Social Check DCs


Barfa Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His tied-back hair is silver. His gray eyes have a joyful gleam in them most of the time.

Personality: Barfa hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Artistic, Fighting. Flaws: Mundane, Disease. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Barfa Altham, Male Half-Orc Warrior 1
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Azurite (9 gp). 2 Tanglefoot bags.


Social Check DCs

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