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NPC Generator

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Advanced [show]


Wymar Upton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is short and auburn. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Sailor. He does not trust anyone and sleeps with one eye open.

History: He was raised in a island tribe. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and expand his business

Flaws: Insomniac. Bonds: Attractive, Job, Nature, Immigrant, Enemies. Occupation: Sailor

Voice: American accent

Attributes [hide]

Wymar Upton, Male Human Cleric 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black fur has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Flask Prim Posies, Male Tabaxi Monk 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1800 gp.


Social Check DCs


Raam Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raam was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Raam Rescue, Male Tiefling Paladin 11
Medium (5'4") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 100 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Persuasion +8, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Jeweled anklet (4000 gp). Golden circlet with four aquamarines (4000 gp). Jeweled gold crown (5000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zog Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Born in the south to a Assassin, Zog learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Assassin.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zog Yardley, Male Half-Orc Barbarian 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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