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NPC Generator

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Advanced [show]


Lamlis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light blue in addition to tight pants. He has shaved his head bald. This brown eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Server and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice. Bonds: Adventurer, Poor, Job, Religious. Occupation: Server

Voice: Posh accent

Attributes [hide]

Lamlis Fasharash, Male Elf Fighter 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his silver hair in a flapper bob. He has amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Persistence. Flaws: Ugly, Insane, Secretive. Bonds: Family. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Anselm Kelsey, Male Human Druid 7
Medium (5'8") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)15 (+2) 17 (+3)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Serpent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His beige fur is slicked back into a classic pompadour. He has a dull look in his yellow eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with painting.

History: He got into the Miller business at a young age. In his 12th year, his parents were killed by a orcs raid, leaving Serpent alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business.

Ideals: Artistic. Bonds: Attractive, Job, Enemies. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Serpent On the Water, Male Tabaxi Bard 5
Medium (5'4") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Black star sapphire (1600 gp). Eye agate (9 gp). Smoky quartz (50 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sun took refuge in the old dungeon and found the beat up mace and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich, Nature. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Sun Thunder, Male Tabaxi Adept 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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