Hugh Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears brown cloth garments or leather armor. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Junk Dealer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Amber (90 gp).
Caeldrim Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. He has amber eyes and a black hat with a green feather.
Personality: Caeldrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Caeldrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. Through the years after Caeldrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Caeldrim's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Caeldrim and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. Eye agate (11 gp). Rhodochrosite (11 gp). White opal (900 gp).
Spring Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Brewer uniform. His long orange fur is drawn into a two foot long braid. His fierce copper eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Artistic. Flaws: Selfish. Bonds: Job, Religious, Enemies. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (2200 gp).
Rimmon Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He has gold eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Passionate, Logical. Bonds: Attractive. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 70 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Aquan, Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. Star rose quartz (60 gp). Bloodstone (60 gp). Sardonyx (60 gp). Jade (140 gp). Silver pearl (140 gp). Violet garnet (500 gp). Moss agate (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!


