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NPC Generator

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Advanced [show]


Trey Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with broad hat and is in decent physical shape. His black hair is cut short. His hazel eyes peer out from beneath his broad brown hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south, but his parents moved at a very young age to the east. Trey was born on a far southern plains where he grew up under the tutelage of his father, an expert Knight. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family, Job. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Trey Hallewell, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 110 gp.


Social Check DCs


Trey Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He tends to wear a large green jacket. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: To be a Slave Trader again; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Trey Dudley, Male Human Fighter 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3

Possessions: Brown-green garnet (140 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Morg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Scribe business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morg took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Joker, Optimist. Bonds: In love, Job, Nature, Family. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Morg Marlowe, Male Half-Orc Druid 3
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Pâsh Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears just a brown suit. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Pâsh studied abroad. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a spice merchant again

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Nature, Job. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Pâsh Bentham, Male Half-Orc Expert 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Gnome, Auran, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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