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NPC Generator

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Advanced [show]


Peren Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Peren was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Peren's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Peren and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Fighting, Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Religious. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Peren Othronus, Male Elf Aristocrat 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnoll, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 340 gp.


Social Check DCs


Thamuz Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries hammers. He wears a colorful flower in his silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Through the years after Thamuz was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thamuz's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Thamuz Enigma, Male Tiefling Barbarian 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Deception +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Igden Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he sports yellow clothing, slightly heavier than average wear. His hair is long and chestnut with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Igden and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Igden Nopenstallen, Male Gnome Monk 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Dain Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. He carries a battered sword and tarnished ceremonial dagger as well. He keeps his blonde hair in a flapper bob. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of giants once and for all.

History: Dain was raised in a hard working conservative environment. In his 12th year, his parents were killed by a giants raid, leaving Dain alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Miner again; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Dain Graybeard, Male Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 400 sp. Chalcedony (70 gp). Tiger eye turquoise (12 gp). Rock crystal (70 gp). 1 Bullseye lantern.


Social Check DCs

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