John Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.
History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 100 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2400 gp. Rich purple corundum (1600 gp). Malachite (9 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Banded agate (9 gp). Zircon (80 gp). Smoky quartz (80 gp). Blue sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He sports blue clothing, slightly heavier than average wear. His auburn hair is braided into rings. His blue unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Oblar grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Disease, Insane. Bonds: Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 62 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6
Possessions: 2000 gp. Black pearl (800 gp). Rose (50 gp). Golden pearl (100 gp). Alexandrite (800 gp). Red-brown spinel (100 gp). Blue sapphire (600 gp). Deep blue spinel (800 gp). Peridot (50 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His gray fur is kept up in a ponytail inside a feathered hat. His eyes are copper and beady.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Nature. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Leaf Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has orange fur. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Impulsive, Disease. Bonds: Poor, Adventurer, Job. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
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