Nim Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a black suit, blue shirt, and brown tie. He wears a feathered hat to cover his moderate length blonde hair. His eyes are a pleasant hazel.
Personality: Nim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Nim was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Half-Elven people; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Impulsive, Racist. Bonds: Military. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: Smoky quartz (70 gp). Red-brown spinel (160 gp). Carnelian (70 gp). White opal (1400 gp).
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in blue turtlenecks beneath a tan coat with violet slacks. He has no crest. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and his religion dominates his actions
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Religious, Job. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 64 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 800 pp. Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Eye agate (10 gp). Chalcedony (50 gp). Chrysoprase (50 gp). Obsidian (10 gp). Hematite (10 gp). Malachite (10 gp). Black star sapphire (800 gp). Carnelian (50 gp). Silver pearl (140 gp). Rich purple corundum (800 gp). White opal (800 gp). Hematite (10 gp). 1 Medium magic item.
Adran Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and carries swords. His golden hair is cut short. His blue eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Adran lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Family, Immigrant. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 100 pp. Jasper (50 gp). Chrysoprase (50 gp). Onyx (50 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a small bristly mustache and wavy golden hair. His eyes are likewise green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Guard, Gilbert learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy, Fearful, Addict. Bonds: Job. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


