Elaim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue cloak and cross-gartered grey stockings. He is an epitome of beauty. His black hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Elaim was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Impeccable, Artistic. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 105 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Violet garnet (600 gp). Obsidian (11 gp).
Arnold Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a white cloak and cross-gartered red stockings. His white hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: He has always had a great fascination with Half-Elven culture. His job bores him to no end. He has decided to make it more interesting.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his brother; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Criminal record, Family. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10 pp.
Delebean Beren, Male Gnome [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He has styled his white hair well, parting it to the right. His hazel eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Delebean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor.
Bonds: Attractive, Job, Enemies, Nature, In love. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His red fur is still thick. His eyes are green and catlike.
Personality: He likes to make people angry or surprised. Great is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Beggar, Great learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and to be a crown-heir again
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Family, Job. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 400 gp. Banded agate (12 gp). Obsidian (12 gp). Pink pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!