Art Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His cinnamon fur is kept up in a ponytail inside a feathered hat. He has copper eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the north. In his 17th year, his parents were killed by a goblins raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.
Motivation: He feels kind of lost in life; and someone believes him a fraud
Flaws: Depressed. Bonds: Criminal record, Poor, Enemies. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1100 gp.
Duergath Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears brown cloth garments or leather armor. His hair is cut close to his head. He has hazel eyes and a brown hat with a red feather.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Duergath has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker, Justice. Flaws: Disease. Bonds: Adventurer. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3000 cp.
Ur-Lasu Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a fancy grey suit. His blonde hair is braided into rings. His brown eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: Gifted from a young age, Ur-Lasu studied abroad. He was an athlete and attended two major summer competitions. He never won. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He wants revenge against dire rats; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Philantrophist, Gifted, Athletic. Bonds: Attractive, Job, Enemies. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Sammal Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He has moderate length white hair. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: He was always a brilliant, if unscrupulous mind. Sammal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 41 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.
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